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	<title>Comments for Mike McCracken</title>
	<link>http://www.mike-mccracken.com</link>
	<description>Musings: amusing, bemusing and pointless</description>
	<pubDate>Sat, 26 Jul 2008 02:12:54 +0000</pubDate>
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		<title>Comment on Audio Ping Pong by mike</title>
		<link>http://www.mike-mccracken.com/2008/04/22/audio-ping-pong/#comment-187</link>
		<pubDate>Fri, 02 May 2008 22:51:39 +0000</pubDate>
		<guid>http://www.mike-mccracken.com/2008/04/22/audio-ping-pong/#comment-187</guid>
					<description>Ross - Ha! that's awesome! I hadn't seen that. I feel less dorky already.

Ray - I hope you don't feel robbed. I love the exploratorium. It is true, though, that every time I go there I leave with more ideas than I came with.</description>
		<content:encoded><![CDATA[<p>Ross - Ha! that&#8217;s awesome! I hadn&#8217;t seen that. I feel less dorky already.</p>
<p>Ray - I hope you don&#8217;t feel robbed. I love the exploratorium. It is true, though, that every time I go there I leave with more ideas than I came with.
</p>
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		<title>Comment on Audio Ping Pong by Ross</title>
		<link>http://www.mike-mccracken.com/2008/04/22/audio-ping-pong/#comment-186</link>
		<pubDate>Fri, 02 May 2008 22:14:43 +0000</pubDate>
		<guid>http://www.mike-mccracken.com/2008/04/22/audio-ping-pong/#comment-186</guid>
					<description>Check out Sonic Body Pong- http://www.sonicbodypong.com/

Same thing, but you get to WEAR the paddle!!</description>
		<content:encoded><![CDATA[<p>Check out Sonic Body Pong- <a href="http://www.sonicbodypong.com/" rel="nofollow">http://www.sonicbodypong.com/</a></p>
<p>Same thing, but you get to WEAR the paddle!!
</p>
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		<title>Comment on Audio Ping Pong by Ray G</title>
		<link>http://www.mike-mccracken.com/2008/04/22/audio-ping-pong/#comment-173</link>
		<pubDate>Sat, 26 Apr 2008 19:04:40 +0000</pubDate>
		<guid>http://www.mike-mccracken.com/2008/04/22/audio-ping-pong/#comment-173</guid>
					<description>OOPS!  My bad...  you DID credit the Explo.  How did I miss that??  Sorry.</description>
		<content:encoded><![CDATA[<p>OOPS!  My bad&#8230;  you DID credit the Explo.  How did I miss that??  Sorry.
</p>
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		<title>Comment on Audio Ping Pong by Ray G</title>
		<link>http://www.mike-mccracken.com/2008/04/22/audio-ping-pong/#comment-172</link>
		<pubDate>Sat, 26 Apr 2008 18:40:15 +0000</pubDate>
		<guid>http://www.mike-mccracken.com/2008/04/22/audio-ping-pong/#comment-172</guid>
					<description>Hey, did you steal Audio Pong from the Exploratorium without crediting us , or did you re-invent this independently?  We've had this on our floor for three years, though not with an accelerometer as the input device, that's a nice wrinkle.  BTW, Bill Meyer was the developer of the Explo exhibit.</description>
		<content:encoded><![CDATA[<p>Hey, did you steal Audio Pong from the Exploratorium without crediting us , or did you re-invent this independently?  We&#8217;ve had this on our floor for three years, though not with an accelerometer as the input device, that&#8217;s a nice wrinkle.  BTW, Bill Meyer was the developer of the Explo exhibit.
</p>
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		<title>Comment on Audio Ping Pong by Ruth</title>
		<link>http://www.mike-mccracken.com/2008/04/22/audio-ping-pong/#comment-169</link>
		<pubDate>Sat, 26 Apr 2008 12:13:49 +0000</pubDate>
		<guid>http://www.mike-mccracken.com/2008/04/22/audio-ping-pong/#comment-169</guid>
					<description>Your invention is an exciting idea for accessible gaming. Games are needed for kids with disabilities (and adults) who  have visual impairments or need hands free games- and this game would work. I have quadriplegia and can tell you that I've researched accessible gaming and the field is wide open.</description>
		<content:encoded><![CDATA[<p>Your invention is an exciting idea for accessible gaming. Games are needed for kids with disabilities (and adults) who  have visual impairments or need hands free games- and this game would work. I have quadriplegia and can tell you that I&#8217;ve researched accessible gaming and the field is wide open.
</p>
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		<title>Comment on Audio Ping Pong by mike</title>
		<link>http://www.mike-mccracken.com/2008/04/22/audio-ping-pong/#comment-160</link>
		<pubDate>Fri, 25 Apr 2008 18:07:48 +0000</pubDate>
		<guid>http://www.mike-mccracken.com/2008/04/22/audio-ping-pong/#comment-160</guid>
					<description>muriani - great idea. Program this into an iPhone and clip it to your hat! A bit more computing power than the Atmega128, too.</description>
		<content:encoded><![CDATA[<p>muriani - great idea. Program this into an iPhone and clip it to your hat! A bit more computing power than the Atmega128, too.
</p>
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		<title>Comment on Audio Ping Pong by muriani</title>
		<link>http://www.mike-mccracken.com/2008/04/22/audio-ping-pong/#comment-144</link>
		<pubDate>Fri, 25 Apr 2008 13:53:47 +0000</pubDate>
		<guid>http://www.mike-mccracken.com/2008/04/22/audio-ping-pong/#comment-144</guid>
					<description>I just realized.. this could be accomplished easily on an iPhone... I just purchased one... PROJECT TIME!

3-axis acclerometers, full stereo sound support (of course), it's the perfect base device! A little expensive, but still...</description>
		<content:encoded><![CDATA[<p>I just realized.. this could be accomplished easily on an iPhone&#8230; I just purchased one&#8230; PROJECT TIME!</p>
<p>3-axis acclerometers, full stereo sound support (of course), it&#8217;s the perfect base device! A little expensive, but still&#8230;
</p>
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		<title>Comment on Audio Ping Pong by muriani</title>
		<link>http://www.mike-mccracken.com/2008/04/22/audio-ping-pong/#comment-143</link>
		<pubDate>Fri, 25 Apr 2008 13:50:59 +0000</pubDate>
		<guid>http://www.mike-mccracken.com/2008/04/22/audio-ping-pong/#comment-143</guid>
					<description>I've always had a soft spot for games focusing on senses other that sight, especially since my work with the deaf. I've had concepts for a couple of auditory-centric games, but just haven't sat down and started punching out code :p
Good work! The only things that could make it better you've already touched on, proper panning, and volume control. Although, I think if you get one you'll get the other fairly easily. My only suggestion is maybe to have an occasional reference *beep* at the tone where the "goal line" would be at first? Just to give some kind of spatial reference.

A multiplayer setup would be loads of fun, even if it's just 2 players.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve always had a soft spot for games focusing on senses other that sight, especially since my work with the deaf. I&#8217;ve had concepts for a couple of auditory-centric games, but just haven&#8217;t sat down and started punching out code :p<br />
Good work! The only things that could make it better you&#8217;ve already touched on, proper panning, and volume control. Although, I think if you get one you&#8217;ll get the other fairly easily. My only suggestion is maybe to have an occasional reference *beep* at the tone where the &#8220;goal line&#8221; would be at first? Just to give some kind of spatial reference.</p>
<p>A multiplayer setup would be loads of fun, even if it&#8217;s just 2 players.
</p>
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		<title>Comment on Audio Ping Pong by Per Nilsson</title>
		<link>http://www.mike-mccracken.com/2008/04/22/audio-ping-pong/#comment-139</link>
		<pubDate>Wed, 23 Apr 2008 04:05:04 +0000</pubDate>
		<guid>http://www.mike-mccracken.com/2008/04/22/audio-ping-pong/#comment-139</guid>
					<description>This is awesome, Mike! Much creds for cranking out these projects on your spare time.

Sure, you could use better sound generation for a more enjoyable experience, but key is precision in game play, and enough margin of error for the player, so that you can play at a high level without losing instantaneously to the ever-precise computer master.

I am kind of deaf on my right ear, does it come with a calibration utility? .`)

I wrote a blog entry on this, you can check it out on &lt;a href="http://intwo.ca/technology/audio-ping-pong/" rel="nofollow"&gt;intwo.ca&lt;/a&gt;!</description>
		<content:encoded><![CDATA[<p>This is awesome, Mike! Much creds for cranking out these projects on your spare time.</p>
<p>Sure, you could use better sound generation for a more enjoyable experience, but key is precision in game play, and enough margin of error for the player, so that you can play at a high level without losing instantaneously to the ever-precise computer master.</p>
<p>I am kind of deaf on my right ear, does it come with a calibration utility? .`)</p>
<p>I wrote a blog entry on this, you can check it out on <a href="http://intwo.ca/technology/audio-ping-pong/" rel="nofollow">intwo.ca</a>!
</p>
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		<title>Comment on Audible Avatar by Dorkbot: AudioDork at Meet at the Pig: a Seattle events calendar for geeks, makers, hackers and worldchangers</title>
		<link>http://www.mike-mccracken.com/2008/01/03/audible-avatar/#comment-67</link>
		<pubDate>Fri, 29 Feb 2008 06:13:20 +0000</pubDate>
		<guid>http://www.mike-mccracken.com/2008/01/03/audible-avatar/#comment-67</guid>
					<description>[...] It looks like the Dorkbot folks are still recovering from their &#8220;Strange Things&#8221; show back in December and January, but they&#8217;re getting back into the swing of it with a full new meeting in March. The dorks will be hosting an audio-themed event this month, with three guests: Jim Owen (electronic /orchestral composer), Doug Haire (Sonarchy, KEXP), and Mike McCracken (Audible Avatar). Dorkbot is no longer about people doing strange things with electricy&#8230; it&#8217;s about people just doing strange things. And if you go, you&#8217;re always guaranteed to see something brilliant you haven&#8217;t seen before.   Market this little piggy: These icons link to social bookmarking sites where readers can share and discover new web pages. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] It looks like the Dorkbot folks are still recovering from their &#8220;Strange Things&#8221; show back in December and January, but they&#8217;re getting back into the swing of it with a full new meeting in March. The dorks will be hosting an audio-themed event this month, with three guests: Jim Owen (electronic /orchestral composer), Doug Haire (Sonarchy, KEXP), and Mike McCracken (Audible Avatar). Dorkbot is no longer about people doing strange things with electricy&#8230; it&#8217;s about people just doing strange things. And if you go, you&#8217;re always guaranteed to see something brilliant you haven&#8217;t seen before.   Market this little piggy: These icons link to social bookmarking sites where readers can share and discover new web pages. [&#8230;]
</p>
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